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Body check into falling down player

Correct Call: This one is tricky. The defenseman clearly pulls back and tries to stop but does collide with the falling down attackman. We need to get consistent on this type of play. Reason this should be a penalty: The defenseman’s hands still make contact with the falling player’s head. Reason this should not be a penalty: The defenseman clearly tries to stop and should the falling attackman be considered a player that is turning? If the player didn’t fall, would the check have been legal? Even though contact comes after the shot, I don’t think it would have been unnecessary roughness, because the defensive player does pull back.
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Check that starts low, ends up in the neck

Correct Call: Cross check. 1 minute personal foul. This is one we have to be more consistent on. The check starts low but does end up in the neck. Per the rulebook, this should be a 1-3 minute non-releasable. How do we want to call this?
For this to not be a penalty: Keep the hands from sliding up into the neck.
Game Level:This could be called a more severe penalty on lower tiered games.
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Late hit after a goal

Correct Call: Unnecessary roughness. 1 minute personal foul. The penalty happens after the goal so there will be no faceoff. White ball at the mid line.
For this to not be a penalty: The hit is late and from behind, the contact needs to come at or before the shooter shoots the ball, and the contact needs to be from the side or the front.
Game Level:This should be called at all levels.
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Hold around the neck

Correct Call: Hold. 30 seconds technical foul. Penalty is wiped out because of the goal.
For this to not be a penalty: The stick needs to be below the neck and above the waist while applying only equal pressure.
Game Level:This should be called at all levels.
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Push from behind

Correct Call: Push from behind. 30 seconds technical foul.
For this to not be a penalty: No contact should be applied to the back of a player that makes them fall or loose their balance.
Game Level:This should be called at all levels.